Art That You Like
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24-01-2017, 03:13 AM (This post was last modified: 24-01-2017 03:22 AM by EvolutionKills.)
RE: Art That You Like
I need to start posting more video-game stuff here, because I think that the art that goes into them can be amazing from both a creative and technical standpoint.

First up, the Cyberdemonfrom DOOM.

Basic concept is that of a 2 story tall cybernatically augment Minotaur with a rocket-launcher for an arm, from Hell. Simple enough. It was originally depicted as a sprite (A flat pixel image whose orientation always remains straight on from the player's perspective) in the original 1993 DOOM.

[Image: 7c894784bf46cb8cf5a5f2e0c296c653.jpg]

This creature also graced the cover of the box art for the PC release of DOOM II.

[Image: dos_14.jpg]

Yeah, pretty much looks like what you would expect from that single sentence description.

About a decade later in 2004, the Cyberdemon made a return appearance as the final boss encounter in DOOM 3. Technology had progressed forward substantially, and the current iteration of id Tech (the game engine created by the developers of DOOM, id Software) supported fully 3D models and advanced (for the time) real time lighting effects. So unsurprisingly this version of the Cyberdemon had the potential for far more detail, as more and better assets could be used in presenting this concept in game.

[Image: latest?cb=20110912225358]





Yep, still a towering monstrosity of technology and mythology.


Skip ahead more than a decade again to the 2016 pseudo-reboot, simply titled DOOM once again. Here is an orthograhic drawing used in the concept stage. This is used primarily to get the overall proportions down, once a final concept had more or less been decided upon. Also note that while the designed had lost a lot of it's Minotaur features, that's because the in-game lore had also changed.

Hugo Martin - Cyberdemon: The lore of the Cyberdemon drives the visual design of the character. The remains of this beast were found during an expedition through Hell. His lifeless body was brought back to our world and re-animated by the UAC using their technology. This model was created by Jason Martin based on a concept I did at the beginning of the project.

[Image: cyberdemon-orthographic.jpg?quality=65&a...;amp;w=780]

Of course game technology had leaped forward once again, jumping two console generations (DOOM 3 was released on the original Xbox, this one came out on Xbox One and PS4). So it's not all about making a pretty model, but what you do with it. The latest game shows off this iteration of the Cyberdemon in glorious 1080p while also running at 60 frames per second, displaying more than twice as many frames as a film (standard films are shoot and displayed at 24 frames per second). This is much harder than rendering the same assets at the much more common 30 FPS target, and most games opt for better visuals at the cost of lost frames and fidelity; but not so with DOOM. So remember that this is not pre-rendered like a Pixar animated film, this is running in real time, at well over twice the frames that a Pixar movie displays at.

[Image: hugo-martin-cyberdemon.jpg?quality=65&am...;amp;w=780]

[Image: doom-cyberdemon-screenshot_1920.0.jpg]

And of course, here is that beautifully monstrous piece of art in motion. Remember that the concept art mean nothing if you cannot model it, texture it, rig it, and animate it in a compelling matter. Both sound and game design also play large roles here, on selling you on the idea of the Cyberdemon and the intimidating threat he represents to the player. This is the culmination of years of work by many skilled individuals, all of whom warrant the label of 'artist'.







So yeah. Video-games, home to some of our most badass contemporary art.

[Image: E3WvRwZ.gif]
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24-01-2017, 09:08 AM
RE: Art That You Like
(23-01-2017 08:27 PM)ShadowProject Wrote:  My own! Smile
Oh, you mean famous art. lol

My favorite painting is a simple one called 'The Gleaners' by Jean-Fran├žois Millet

I love the depth of color, and the idea of painting peasant women who toil for the 'leftovers' in such a beautiful way.
I was fortunate to see it when I was in Paris and it made me cry.

[Image: jean-francois-millet-the-gleaners-1857.jpg]

I have a degree in Art History, so I could really annoy all of you. I will just start with this one. lol

I love art that makes you feel something profound. La Noche de Los Pobres by Diego Rivera is both beautiful and heartbreaking at the same time.

[Image: diego-rivera-la-noche-de-los-pobres.jpg]

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24-01-2017, 09:10 AM
RE: Art That You Like
(23-01-2017 09:20 PM)cactus Wrote:  This one is so beautiful. It reminds me of home.

[Image: 508px-Francisco_de_Goya,_Saturno_devoran...)_crop.jpg]

[Image: ahh.png]

"The Scream" by Edvard Munch

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24-01-2017, 09:11 AM
RE: Art That You Like
(24-01-2017 02:04 AM)JDog554 Wrote:  Not exactly a painting but my brother is a good artist.


[Image: 16176510_10208457712988172_969831804_n.jpg]

He is quite talented! Smile

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24-01-2017, 09:13 AM
RE: Art That You Like
(24-01-2017 03:13 AM)EvolutionKills Wrote:  I need to start posting more video-game stuff here, because I think that the art that goes into them can be amazing from both a creative and technical standpoint.

First up, the Cyberdemonfrom DOOM.

Basic concept is that of a 2 story tall cybernatically augment Minotaur with a rocket-launcher for an arm, from Hell. Simple enough. It was originally depicted as a sprite (A flat pixel image whose orientation always remains straight on from the player's perspective) in the original 1993 DOOM.

[Image: 7c894784bf46cb8cf5a5f2e0c296c653.jpg]

This creature also graced the cover of the box art for the PC release of DOOM II.

[Image: dos_14.jpg]

Yeah, pretty much looks like what you would expect from that single sentence description.

About a decade later in 2004, the Cyberdemon made a return appearance as the final boss encounter in DOOM 3. Technology had progressed forward substantially, and the current iteration of id Tech (the game engine created by the developers of DOOM, id Software) supported fully 3D models and advanced (for the time) real time lighting effects. So unsurprisingly this version of the Cyberdemon had the potential for far more detail, as more and better assets could be used in presenting this concept in game.

[Image: latest?cb=20110912225358]





Yep, still a towering monstrosity of technology and mythology.


Skip ahead more than a decade again to the 2016 pseudo-reboot, simply titled DOOM once again. Here is an orthograhic drawing used in the concept stage. This is used primarily to get the overall proportions down, once a final concept had more or less been decided upon. Also note that while the designed had lost a lot of it's Minotaur features, that's because the in-game lore had also changed.

Hugo Martin - Cyberdemon: The lore of the Cyberdemon drives the visual design of the character. The remains of this beast were found during an expedition through Hell. His lifeless body was brought back to our world and re-animated by the UAC using their technology. This model was created by Jason Martin based on a concept I did at the beginning of the project.

[Image: cyberdemon-orthographic.jpg?quality=65&a...;amp;w=780]

Of course game technology had leaped forward once again, jumping two console generations (DOOM 3 was released on the original Xbox, this one came out on Xbox One and PS4). So it's not all about making a pretty model, but what you do with it. The latest game shows off this iteration of the Cyberdemon in glorious 1080p while also running at 60 frames per second, displaying more than twice as many frames as a film (standard films are shoot and displayed at 24 frames per second). This is much harder than rendering the same assets at the much more common 30 FPS target, and most games opt for better visuals at the cost of lost frames and fidelity; but not so with DOOM. So remember that this is not pre-rendered like a Pixar animated film, this is running in real time, at well over twice the frames that a Pixar movie displays at.

[Image: hugo-martin-cyberdemon.jpg?quality=65&am...;amp;w=780]

[Image: doom-cyberdemon-screenshot_1920.0.jpg]

And of course, here is that beautifully monstrous piece of art in motion. Remember that the concept art mean nothing if you cannot model it, texture it, rig it, and animate it in a compelling matter. Both sound and game design also play large roles here, on selling you on the idea of the Cyberdemon and the intimidating threat he represents to the player. This is the culmination of years of work by many skilled individuals, all of whom warrant the label of 'artist'.







So yeah. Video-games, home to some of our most badass contemporary art.

I agree, art can take many forms. Thumbsup

"Let the waters settle and you will see the moon and stars mirrored in your own being." -Rumi
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24-01-2017, 09:26 AM
RE: Art That You Like
(24-01-2017 09:11 AM)jennybee Wrote:  
(24-01-2017 02:04 AM)JDog554 Wrote:  Not exactly a painting but my brother is a good artist.


[Image: 16176510_10208457712988172_969831804_n.jpg]

He is quite talented! Smile

Well he was first born so he took all the talent and all the other good stuff and left me with nothing lol

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24-01-2017, 09:29 AM
RE: Art That You Like
(23-01-2017 09:20 PM)ShadowProject Wrote:  Barbara Kruger's graphic art from the 80's has a political message that is still relevant today (sadly).

[Image: yourbody.jpg]

[Image: 5df080817399087613d37703ca56bde2.jpg]

[Image: Kruger-B_WorthEveryPenny.jpg]

I remember studying Judy Chicago's "The Dinner Party" in my Art History class. Some students thought it was pornographic and distasteful, while others got her message.

[Image: tumblr_nlfqqdQZhm1uqzd8no1_1280.jpg]

The place settings are in the shapes of vaginas of "mythical and historical" women (Susan B. Anthony, Emily Dickinson, Elizabeth Blackwell, Georgia O'Keeffe, Sojourner Truth, etc.)

[Image: p01169wd.jpg]

[Image: 201308022542013-nyc-summer-internship.jpg]

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24-01-2017, 09:30 AM
RE: Art That You Like
(24-01-2017 09:26 AM)JDog554 Wrote:  
(24-01-2017 09:11 AM)jennybee Wrote:  He is quite talented! Smile

Well he was first born so he took all the talent and all the other good stuff and left me with nothing lol

You're talented too with all your web design stuff Smile

"Let the waters settle and you will see the moon and stars mirrored in your own being." -Rumi
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24-01-2017, 09:52 AM
RE: Art That You Like
(23-01-2017 08:27 PM)ShadowProject Wrote:  My own! Smile
Oh, you mean famous art. lol

My favorite painting is a simple one called 'The Gleaners' by Jean-Fran├žois Millet

I love the depth of color, and the idea of painting peasant women who toil for the 'leftovers' in such a beautiful way.
I was fortunate to see it when I was in Paris and it made me cry.

[Image: jean-francois-millet-the-gleaners-1857.jpg]

I have a degree in Art History, so I could really annoy all of you. I will just start with this one. lol

That looks similar in many ways to one I have on the wall behind me right now but never knew who painted it. It's a different artist but looks to be a very similar style.

[Image: 160018_4152498.jpg]

This one is Jules Adolphe Breton and is called 'The Song of the Lark' and now I'm kind of sorry I looked. One of the things I liked is that I was never sure if it was sunrise or sunset so it worked whether I was feeling optimistic or pessimistic at the time.

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24-01-2017, 10:22 AM
RE: Art That You Like
Such a beautiful painting, unfogged. I love your interpretation of the sunrise/sunset.

and jenny bee, I love that piece. I remember studying it and found it very thought-provoking. Some of the best art makes people look twice, or three times, or more. lol

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