Poll: What magical communication artifact do you choose?
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Lord Ao's Chess Table 33.33% 3 33.33%
Other (please comment below) 11.11% 1 11.11%
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D&D Role-playing sign-up.
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25-03-2017, 10:06 PM
RE: D&D Role-playing sign-up.
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Tomorrow our adventure continues.

Don't Live each day like it's your last. Live each day like you have 541 days after that one where every choice you make will have lasting implications to you and the world around you. ~ Tim Minchin
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25-03-2017, 11:08 PM
RE: D&D Role-playing sign-up.
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(31-07-2014 04:37 PM)Luminon Wrote:  America is full of guns, but they're useless, because nobody has the courage to shoot an IRS agent in self-defense
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26-03-2017, 08:50 AM
RE: D&D Role-playing sign-up.



Don't Live each day like it's your last. Live each day like you have 541 days after that one where every choice you make will have lasting implications to you and the world around you. ~ Tim Minchin
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26-03-2017, 09:19 AM
RE: D&D Role-playing sign-up.
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The people closely associated with the namesake of female canines are suffering from a nondescript form of lunacy.
"Anti-environmentalism is like standing in front of a forest and going 'quick kill them they're coming right for us!'" - Jake Farr-Wharton, The Imaginary Friend Show.
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01-04-2017, 10:48 PM
RE: D&D Role-playing sign-up.
See y'all tomorrow.

Don't Live each day like it's your last. Live each day like you have 541 days after that one where every choice you make will have lasting implications to you and the world around you. ~ Tim Minchin
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02-04-2017, 03:00 AM
RE: D&D Role-playing sign-up.
(28-01-2017 01:04 PM)Commonsensei Wrote:  Day one of the Feast of Edoria.

In the morning, his Excellencey, Derish of Safeton holds service to invoke the blessings of Edoria upon the assembly. The service lasted 4 hours. After words the guests retired for the afternoon for private services. Each according to their own religion. Later that evening, there was dancing and a grand banquet.

The party got to have a little fun. And learned a little bit more of whyour they where asked to come. But still not enough to begin. Thom who desided to separate himself from the group met up with a new love interest. During their midnight hunt. Thom over heared The Mad One discussing plans with a hooded character that got away from him in a row boat.

He went back and told his discovery to the rest of the party.

We last left our party on the morning of day two.

I'm bored and have nothing constructive to do, so how about a wrap-up of our adventure thus far?

Part One; Hidden Danger

We begin as most tales do, in the middle of a yet grander story still unfolding...

The Heros of Melvaunt were relaxing in Safeten amidst the ever progressing festivities of the Feast; Varguk the warrior dwarf was taken to drink, missing none of this rare opportunity to give his Dwarven liver a workout, the magical Professor Byron was taken in by an artist that occupied his time as a model while he learnt what he could of the area;
Gianna the adventurous halfling treasure seeker spent her time enamoured by the festivities, the stoic ranger Thom spent his time in the solitary company of a pleasant fellow ranger-girl exploring the local forest.

But all was not as good as appearances made seem; in this land of magic and mystery, appearances ought not be taken for granted. In the shadows, a threat loomed to devour the town of Safeton and our adventurers with it. The Mad One was captured by the adventurers following Thom's discovery; a spy was in their midst, laying the groundwork for masters unseen for purposes even he did not know. The party stood watchful over the town, keeping as yet to themselves their discovery as they could not get close to the Duchess ruling over the town, who had yet to reveal to our band of travellers their purpose, which would become clear soon enough.

Through the skill of their treasure-hunting halfling, they were able to contact the Duchess, otherwise unapproachable through her guards. She promptly had the Mad One arrested and interrogated. The night after, she revealed the protagonists' purpose: the Duke of Safeton, her brother, had gone missing last year. She had all but given up hope until recently: word had arrived of his living, but all was not well; he had fallen victim to lycanthropy, and his whereabouts were not precisely known; that was their purpose; to find, cure, and bring the Duke back home. For this task, they were given a potion, unknowingly set unstable by careless acts; were it to come into contact with magic, it would be rendered useless. They also received magical items as gifts; a bow that formed at will to a staff, a magically imbued sword, a grand magical warhammer, and an imbued sling. Gianna was also gifted an enchanted dagger that allowed her to change shape to match that of her victim should she deliver a final stabbing blow by an apparent ally in the Thieve's Guild.

The heros promised to set out at dawn the next day, the final day of the festival. A few hours out of town, far enough to avoid the gaze of the magic-hating townsfolk, they had planned to use their flying carpet to find the cursed Duke. But their plans went awry; just as they got on, smoke rose in the town behind them. When they arrived back, all that was to be found was devastation.
The buildings aflame, corpses and blood strewn seemingly haphazardly around the town.

And no sign of the attackers.

The group immediately went searching the rubble and bodies for survivors; Tymora smiled down upon them this day, a dwarf and some human servants whom he had protected with his body from falling debris were found buried under a collapsed section of manor. But alas, they knew scant more than our protagonists. Only that in the blink of an eye ships had landed, the women and children taken, the men slaughtered.

Thom wandered through the now ruined town; no sign of his new companion that he could see, and did all he could think to do. Using the arts taught to him by his blood, he spoke to the birds feeding upon the carrion on left on the shore. Asked them many questions, but most importantly; if they saw a ship, where did it go? A seagull told him of a purple-sailed galleon sailing south which was responsible for the massacre, with this information, and a manifesto found to the corpse of a fallen raider, the party rapidly departed. Leaving the survivors of the attack, and their party members Lathron and Aina'naur to tend to them, the party rode their carpet at all speed southward until seeing a ruined hamlet, and later survivors of its destruction; a human, a dwarf, and a halfling. while enjoying conversation, the halfling slipped Gianna a note, begging for help; they were slavers that had destroyed his town and were using him, and threatening his daughter. The party let them go after conversation had ended, and followed them in darkness, intent on his rescue. They were beaten to the punch; upon arriving to their location after the Professor performed a scrying, they found the trio surrounded by enigmatic rangers. A confrontation ensued, the dwarf shot by many arrows at once fell dead, the human paralysed by the Professor, and missing a hand by Varguk was dragged away; the rangers disappeared as quickly as they had seemed to appear.

The halfling took the party to the town where his daughter was held; in the grips of the Slave Lords. The party infiltrated the town, and came to a bar , in which slaves were being kept. Leaving the halfling outside and causing a brawl as a distraction, the party snuck into the backroom looking for clues, only to emerge with the bar empty, save the bartender, and 15 new men. Armed, and led by a Slaver who knew all their names.

A fight.

Lightening from the Professor's hand felled most, two arrows from Thom felled two more. Gianna laid the last to rest. Conversing with the bartender, they found he was too a slave; they called the halfling in, who found his daughter and was joyous beyond words. The party soon left, tagging along with a merchant caravan toward their goal; the Slave Lord held city of Highport, believed to be where they would find the lost townspeople.


Part Two; The Slavers' Coming.

The merchant had the party form the vanguard of the caravan in the dangerous territory they were passing through; our heros fought through all the challenges put before them; fighting through ambushes of man-eating ticks, hordes of marauding orcs, and finding their way through an underground nest of hideous insects, when finally they came to a fallen tree crossing the road. Professor Byron in his wisdom suspected the merchant and his men of trickery and attempted to lift the log with magic. But the log did not move. The professor spoke with his companions, warning them of a likely trap before detonating a fireball above the log. Men burst forth from all sides, and from the log itself. A cleric among them spoke, and all sound ended. A hundred warriors surrounded the party now; their retreat blocked by the caravan hands.

The party fought for all their worth; Thom and Gianna ended the cleric who had nullified sound, and Byron stuck another dumb with magic. Varguk was magically held and chained as he attempted to rush headlong into battle, felling several men before he was stopped. Arrows were loosed from both sides of the road, striking Thom many times before he called upon the powers of nature once more and summoned a wall of wind to protect the party; their arrows stopped, the men charged headlong through the cyclonic barrier, some losing their weapons to the wind, and rushed the party. Scores of men fallen to the party did not deter them from their goal of putting the adventurers down. Still struggling desperately, the party refused to yield.

Until the voice boomed, and everything went black.

The party awoke, naked except for rags, to the coarse demands of sailors and the heaving of a ship at sea. They had been stunned by word alone by magic most terrible, and the person responsible stood before them; a well dressed captain of the ship, and pawn of the Slave Lords. He mocked and threatened the party, making a display of Thom's wolf companion Volf by having him placed in a cage and dropped into the sea repeatedly. He threw their non-magical belongings overboard, and set their bags of holding ablaze.

Byron channelled all his magical might into a surge of wild energy, but to no avail; a necklace around the captain's neck shone bright, and not even a whisper of magic was conjured.

The party were separated and marched to the ship's oar compartment where they were seated apart and made to row. So begins the greatest trial yet. Thom was beaten regularly due to the efforts of the man beside him; a fellow slave turned sympathiser that made his time as bad as he could manage. The first night came and the party refused to go quietly into the night.

Varguk with his great strength broke one of the chains holding him to his oar and begun to use his chain to lash out at his captors. Thom followed suit, wriggling one arm free before lashing out in a blind rage at his tormenting oarmate; choking him in return for his actions. Their rebellion was for nought; Gianna was used as a hostage and they were forced to stand down. So they bided their time.

Thom and Varguk were punished with 4 days without food for their actions, and 4 slaves were summarily executed in reprisal as a message to them. Due to the threat Thom presented to their toady, the tormenting slave was moved away, and also moved to vengeance. Two nights later, Thom was beaten bloody and branded on the neck with the sigil of a small fish. Gianna was picked with another slave to clean for their new master, who taunted her and threatened her sister. During this cleaning detail she heard they were two weeks from port, passing it along by code to her companions.

It is now one week until they expect to land. The party await their chance for freedom and vengeance, individually plotting their escapes and how to repay their captors in kind.


How will the adventure unfold from here? Will they all make it out alive? What will have happened to the people of Safeton? How will the party fulfil their task of saving the Duke with their cure lost?
To find out, stay tuned for future instalments, or perhaps even join along and forge a tale of your own.

The people closely associated with the namesake of female canines are suffering from a nondescript form of lunacy.
"Anti-environmentalism is like standing in front of a forest and going 'quick kill them they're coming right for us!'" - Jake Farr-Wharton, The Imaginary Friend Show.
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02-04-2017, 03:13 AM
RE: D&D Role-playing sign-up.
(19-03-2017 06:16 PM)Escape Artist Wrote:  Yep. Treasure hunter. NOT a thief!! Hobo Tongue

You didn't find or discover a trove of lost batteries, you took them out of my remote! Dodgy







Tongue

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08-04-2017, 08:42 AM
RE: D&D Role-playing sign-up.
(02-04-2017 03:00 AM)Free Thought Wrote:  
(28-01-2017 01:04 PM)Commonsensei Wrote:  Day one of the Feast of Edoria.

In the morning, his Excellencey, Derish of Safeton holds service to invoke the blessings of Edoria upon the assembly. The service lasted 4 hours. After words the guests retired for the afternoon for private services. Each according to their own religion. Later that evening, there was dancing and a grand banquet.

The party got to have a little fun. And learned a little bit more of whyour they where asked to come. But still not enough to begin. Thom who desided to separate himself from the group met up with a new love interest. During their midnight hunt. Thom over heared The Mad One discussing plans with a hooded character that got away from him in a row boat.

He went back and told his discovery to the rest of the party.

We last left our party on the morning of day two.

I'm bored and have nothing constructive to do, so how about a wrap-up of our adventure thus far?

Part One; Hidden Danger

We begin as most tales do, in the middle of a yet grander story still unfolding...

The Heros of Melvaunt were relaxing in Safeten amidst the ever progressing festivities of the Feast; Varguk the warrior dwarf was taken to drink, missing none of this rare opportunity to give his Dwarven liver a workout, the magical Professor Byron was taken in by an artist that occupied his time as a model while he learnt what he could of the area;
Gianna the adventurous halfling treasure seeker spent her time enamoured by the festivities, the stoic ranger Thom spent his time in the solitary company of a pleasant fellow ranger-girl exploring the local forest.

But all was not as good as appearances made seem; in this land of magic and mystery, appearances ought not be taken for granted. In the shadows, a threat loomed to devour the town of Safeton and our adventurers with it. The Mad One was captured by the adventurers following Thom's discovery; a spy was in their midst, laying the groundwork for masters unseen for purposes even he did not know. The party stood watchful over the town, keeping as yet to themselves their discovery as they could not get close to the Duchess ruling over the town, who had yet to reveal to our band of travellers their purpose, which would become clear soon enough.

Through the skill of their treasure-hunting halfling, they were able to contact the Duchess, otherwise unapproachable through her guards. She promptly had the Mad One arrested and interrogated. The night after, she revealed the protagonists' purpose: the Duke of Safeton, her brother, had gone missing last year. She had all but given up hope until recently: word had arrived of his living, but all was not well; he had fallen victim to lycanthropy, and his whereabouts were not precisely known; that was their purpose; to find, cure, and bring the Duke back home. For this task, they were given a potion, unknowingly set unstable by careless acts; were it to come into contact with magic, it would be rendered useless. They also received magical items as gifts; a bow that formed at will to a staff, a magically imbued sword, a grand magical warhammer, and an imbued sling. Gianna was also gifted an enchanted dagger that allowed her to change shape to match that of her victim should she deliver a final stabbing blow by an apparent ally in the Thieve's Guild.

The heros promised to set out at dawn the next day, the final day of the festival. A few hours out of town, far enough to avoid the gaze of the magic-hating townsfolk, they had planned to use their flying carpet to find the cursed Duke. But their plans went awry; just as they got on, smoke rose in the town behind them. When they arrived back, all that was to be found was devastation.
The buildings aflame, corpses and blood strewn seemingly haphazardly around the town.

And no sign of the attackers.

The group immediately went searching the rubble and bodies for survivors; Tymora smiled down upon them this day, a dwarf and some human servants whom he had protected with his body from falling debris were found buried under a collapsed section of manor. But alas, they knew scant more than our protagonists. Only that in the blink of an eye ships had landed, the women and children taken, the men slaughtered.

Thom wandered through the now ruined town; no sign of his new companion that he could see, and did all he could think to do. Using the arts taught to him by his blood, he spoke to the birds feeding upon the carrion on left on the shore. Asked them many questions, but most importantly; if they saw a ship, where did it go? A seagull told him of a purple-sailed galleon sailing south which was responsible for the massacre, with this information, and a manifesto found to the corpse of a fallen raider, the party rapidly departed. Leaving the survivors of the attack, and their party members Lathron and Aina'naur to tend to them, the party rode their carpet at all speed southward until seeing a ruined hamlet, and later survivors of its destruction; a human, a dwarf, and a halfling. while enjoying conversation, the halfling slipped Gianna a note, begging for help; they were slavers that had destroyed his town and were using him, and threatening his daughter. The party let them go after conversation had ended, and followed them in darkness, intent on his rescue. They were beaten to the punch; upon arriving to their location after the Professor performed a scrying, they found the trio surrounded by enigmatic rangers. A confrontation ensued, the dwarf shot by many arrows at once fell dead, the human paralysed by the Professor, and missing a hand by Varguk was dragged away; the rangers disappeared as quickly as they had seemed to appear.

The halfling took the party to the town where his daughter was held; in the grips of the Slave Lords. The party infiltrated the town, and came to a bar , in which slaves were being kept. Leaving the halfling outside and causing a brawl as a distraction, the party snuck into the backroom looking for clues, only to emerge with the bar empty, save the bartender, and 15 new men. Armed, and led by a Slaver who knew all their names.

A fight.

Lightening from the Professor's hand felled most, two arrows from Thom felled two more. Gianna laid the last to rest. Conversing with the bartender, they found he was too a slave; they called the halfling in, who found his daughter and was joyous beyond words. The party soon left, tagging along with a merchant caravan toward their goal; the Slave Lord held city of Highport, believed to be where they would find the lost townspeople.


Part Two; The Slavers' Coming.

The merchant had the party form the vanguard of the caravan in the dangerous territory they were passing through; our heros fought through all the challenges put before them; fighting through ambushes of man-eating ticks, hordes of marauding orcs, and finding their way through an underground nest of hideous insects, when finally they came to a fallen tree crossing the road. Professor Byron in his wisdom suspected the merchant and his men of trickery and attempted to lift the log with magic. But the log did not move. The professor spoke with his companions, warning them of a likely trap before detonating a fireball above the log. Men burst forth from all sides, and from the log itself. A cleric among them spoke, and all sound ended. A hundred warriors surrounded the party now; their retreat blocked by the caravan hands.

The party fought for all their worth; Thom and Gianna ended the cleric who had nullified sound, and Byron stuck another dumb with magic. Varguk was magically held and chained as he attempted to rush headlong into battle, felling several men before he was stopped. Arrows were loosed from both sides of the road, striking Thom many times before he called upon the powers of nature once more and summoned a wall of wind to protect the party; their arrows stopped, the men charged headlong through the cyclonic barrier, some losing their weapons to the wind, and rushed the party. Scores of men fallen to the party did not deter them from their goal of putting the adventurers down. Still struggling desperately, the party refused to yield.

Until the voice boomed, and everything went black.

The party awoke, naked except for rags, to the coarse demands of sailors and the heaving of a ship at sea. They had been stunned by word alone by magic most terrible, and the person responsible stood before them; a well dressed captain of the ship, and pawn of the Slave Lords. He mocked and threatened the party, making a display of Thom's wolf companion Volf by having him placed in a cage and dropped into the sea repeatedly. He threw their non-magical belongings overboard, and set their bags of holding ablaze.

Byron channelled all his magical might into a surge of wild energy, but to no avail; a necklace around the captain's neck shone bright, and not even a whisper of magic was conjured.

The party were separated and marched to the ship's oar compartment where they were seated apart and made to row. So begins the greatest trial yet. Thom was beaten regularly due to the efforts of the man beside him; a fellow slave turned sympathiser that made his time as bad as he could manage. The first night came and the party refused to go quietly into the night.

Varguk with his great strength broke one of the chains holding him to his oar and begun to use his chain to lash out at his captors. Thom followed suit, wriggling one arm free before lashing out in a blind rage at his tormenting oarmate; choking him in return for his actions. Their rebellion was for nought; Gianna was used as a hostage and they were forced to stand down. So they bided their time.

Thom and Varguk were punished with 4 days without food for their actions, and 4 slaves were summarily executed in reprisal as a message to them. Due to the threat Thom presented to their toady, the tormenting slave was moved away, and also moved to vengeance. Two nights later, Thom was beaten bloody and branded on the neck with the sigil of a small fish. Gianna was picked with another slave to clean for their new master, who taunted her and threatened her sister. During this cleaning detail she heard they were two weeks from port, passing it along by code to her companions.

It is now one week until they expect to land. The party await their chance for freedom and vengeance, individually plotting their escapes and how to repay their captors in kind.


How will the adventure unfold from here? Will they all make it out alive? What will have happened to the people of Safeton? How will the party fulfil their task of saving the Duke with their cure lost?
To find out, stay tuned for future instalments, or perhaps even join along and forge a tale of your own.

Part Three: Patience Is Its Own Reward

Another day. As the sun began to crest over the horizon, the slavers awoke their captives from their restless sleep. Soon they were once more shackled to their benches and oars, pushing with slowly diminishing strength in time with the beating of the coxswain's drum. Time was running out for many of the unfortunate slaves. As night fell and days wore on once more, many perished. The harsh conditions ruining all but the most stout of body and spirit. Under the gruelling conditions our heros bode their time. Waiting for their chance, waiting for their anticipated landing at Highport. Thom having received the worst punishment showed the worst wear and tear, his body battered and malnurished, but his ironclad will remained; a burning desire for freedom and revenge keeping him alive as fears of his death loomed in the back of his mind as he starved. His benchmate helped keep him present in the moment; a man named Logan desperate to escape to find his family in Highport. Thom's tormentor-slave wasted away in front of him, until he too passed in the night.

Days of hard, body-grinding work came and went on the damned slaver vessel. But soon a ray of hope shone upon the party.

"Land ho!"

Soon after the cry came, so too did more guards. The party were gathered. "You lot 'ave be'ave yerselfs, so we're letting you 'elp us wit unloadin'". On hearing this, Logan begged Thom to find his family and tell them of his fate, before giving into desperate madness. They were taken away. Crates were placed on dinghies, Thom's wolf in a cage amongst them, and taken into port for the party to do their work unloading, while more slaves were taken down for auction. And for the briefest of moments, they were left unguarded. One guard supervising the unloading of auction slaves, the other suddenly gone behind boxes to urinate.

The party seized their moment; taking up boxes as to seem busy they went to the obscured guard tending to himself and launched their attack; still manacled, Varguk jumped and swung the chain binding his wrists around the guard's throat while Thom, Gianna, and Byron used the surprise to pin the slaver's arms to prevent him from resisting. It was over in a matter of seconds. Varguk's still great strength, weight, and his shorter stature led to the chain bending the man backward and down, he leveraged this and pulled down hard, utterly obliterating the surprising man's larynx and windpipe before he could utter a single cry for help. They pushed the dying man into the ocean to drown.

Byron attempted to cast a simple spell to test if they were free from the Captain's magic-nullifying necklace. Not yet. The party quickly debated; Varguk, Gianna, and Byron urging haste; that they get out of the field immediately so the Byron could teleport them back to the safety of Melvaunt to rearm and regroup. Thom refused to leave without his friend Volf, proposing they break him out of his cage and leave. Byron and Varguk attempted to quietly smash the wooden bars whilst the remaining guard was distracted some ways off with the slaves being sold. Gianna nimbly managed to remove a locked bar, allowing Volf to escape. After whipering his praise and assurance , Thom gently led the wolf out, and the party picked up boxes again to blend in. Having made their way far from the ship, Professor Byron conjured his wild magic, and teleported the party away.

In a flash, the party materialised; in chains and rags, in poorer shape than they'd ever been seen, just in front of the Crowe's Nest Inn, their base of operations during their previous time in Melvaunt.

The people closely associated with the namesake of female canines are suffering from a nondescript form of lunacy.
"Anti-environmentalism is like standing in front of a forest and going 'quick kill them they're coming right for us!'" - Jake Farr-Wharton, The Imaginary Friend Show.
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08-04-2017, 06:43 PM
RE: D&D Role-playing sign-up.
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Don't Live each day like it's your last. Live each day like you have 541 days after that one where every choice you make will have lasting implications to you and the world around you. ~ Tim Minchin
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08-04-2017, 07:32 PM
RE: D&D Role-playing sign-up.
(08-04-2017 06:43 PM)Commonsensei Wrote:  [Image: ElJT9Gu.gif]

I'm sorry we broke your world... again. Hobo

(31-07-2014 04:37 PM)Luminon Wrote:  America is full of guns, but they're useless, because nobody has the courage to shoot an IRS agent in self-defense
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