Dishonored vs Skyrim and Oblivion
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03-12-2013, 11:31 PM
RE: Dishonored vs Skyrim and Oblivion
(03-12-2013 11:09 PM)SparkByTouch Wrote:  Dishonored is more of you following a story with a few side missions within a level itself. I played half way through it unsatisfied because it felt like a copy of Far Cry 3, only linear and less emotionally impactful.
Have we been playing the same game? I fail to see any significant similarities between the two. Blink

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03-12-2013, 11:43 PM
RE: Dishonored vs Skyrim and Oblivion
Oblivion still hold the record of most AWE in a game, coming out of that sewer gate and realizing "I can go anyware" was/is the best game experience I can remember.

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04-12-2013, 03:06 AM
RE: Dishonored vs Skyrim and Oblivion
(03-12-2013 11:09 PM)SparkByTouch Wrote:  Dishonored is more of you following a story with a few side missions within a level itself. I played half way through it unsatisfied because it felt like a copy of Far Cry 3, only linear and less emotionally impactful.

As far as Oblivion and Skyrim...
If you want really good story, world depth, and attention to detail that you can mess with then Oblivion.
If you just want a simpler world plot, action, and all about leveling then Skyrim.

You know Dishonored is a linear action-stealth-RPG with character choice whereas Far Cry 3 is an open world shooter with RPG elements? That's why I compared Dishonored to Deus Ex, whereas Far Cry 3 is more akin to S.T.A.L.K.E.R.

Also, how do you figure Oblivion had a better story than Skyrim? My favorite was becoming the Nerevarine in Morrowind, but still. Oblivion has you playing helper to the destined hero, Matrin, the bastard son of the deceased Emperor who becomes the 4 story tall incarnation of the fire dragon Akatosh and goes toe-to-toe with a god. Skyrim makes you the Dovakin (Dragon Born), and you are instrumental in kicking the ass of the ancient dragon Alduin the World Eater before it brings about the apocalypse. Also you kinda sorta play a big role in resolving a civil war, so there's that too.


Skyrim has a streamlined magic system that's more fun to use and effective than than the one in Oblivion. You can't use it to break the game as much (outside of alchemy and crafting exploits), and it's all far more well balanced than previous Elder Scrolls games. Dual wielding of weapons, spells, weapons and spells was not in Oblivion. The stealth system wasn't a flesh out in Oblivion as the one in Skyrim. The leveling mechanics and the feats make advancement and combat far more robust. You also can't seriously go back and compare Oblivion to Skyrim and say that Oblivion has better attention to detail?


Oblivion

[Image: oblivion_screenshots_0000s_0000s_0002s_0007_28.jpg]



Skyrim

[Image: LakeWaterfall_wLegal.jpg]



Oblivion

[Image: oblivion_screenshots_0000s_0000s_0002s_0003_24.jpg]



Skyrim

[Image: TheCompanions01_wLegal.jpg]


I rest my case. Drinking Beverage

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04-12-2013, 03:11 AM
RE: Dishonored vs Skyrim and Oblivion
(03-12-2013 11:43 PM)sporehux Wrote:  Oblivion still hold the record of most AWE in a game, coming out of that sewer gate and realizing "I can go anyware" was/is the best game experience I can remember.

For me that was exiting Vault 101 for the first time in Fallout 3, and having your eyes adjust to the sun's glare glare and letting the expanse of the Capital Wasteland slowly come into focus for the first time. Give me goosebumps just thinking about it.

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04-12-2013, 03:30 AM
RE: Dishonored vs Skyrim and Oblivion
(04-12-2013 03:11 AM)EvolutionKills Wrote:  
(03-12-2013 11:43 PM)sporehux Wrote:  Oblivion still hold the record of most AWE in a game, coming out of that sewer gate and realizing "I can go anyware" was/is the best game experience I can remember.

For me that was exiting Vault 101 for the first time in Fallout 3, and having your eyes adjust to the sun's glare glare and letting the expanse of the Capital Wasteland slowly come into focus for the first time. Give me goosebumps just thinking about it.

Skyrim is a great game, but it lacks proper, good looking gore. Fallout solves that



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04-12-2013, 03:55 AM
RE: Dishonored vs Skyrim and Oblivion
Something about the long range sniper shot with VATS that was incredibly satisfying.

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04-12-2013, 04:31 AM (This post was last modified: 04-12-2013 04:35 AM by Revenant77x.)
RE: Dishonored vs Skyrim and Oblivion
(04-12-2013 03:06 AM)EvolutionKills Wrote:  
(03-12-2013 11:09 PM)SparkByTouch Wrote:  Dishonored is more of you following a story with a few side missions within a level itself. I played half way through it unsatisfied because it felt like a copy of Far Cry 3, only linear and less emotionally impactful.

As far as Oblivion and Skyrim...
If you want really good story, world depth, and attention to detail that you can mess with then Oblivion.
If you just want a simpler world plot, action, and all about leveling then Skyrim.

You know Dishonored is a linear action-stealth-RPG with character choice whereas Far Cry 3 is an open world shooter with RPG elements? That's why I compared Dishonored to Deus Ex, whereas Far Cry 3 is more akin to S.T.A.L.K.E.R.

Also, how do you figure Oblivion had a better story than Skyrim? My favorite was becoming the Nerevarine in Morrowind, but still. Oblivion has you playing helper to the destined hero, Matrin, the bastard son of the deceased Emperor who becomes the 4 story tall incarnation of the fire dragon Akatosh and goes toe-to-toe with a god. Skyrim makes you the Dovakin (Dragon Born), and you are instrumental in kicking the ass of the ancient dragon Alduin the World Eater before it brings about the apocalypse. Also you kinda sorta play a big role in resolving a civil war, so there's that too.


Skyrim has a streamlined magic system that's more fun to use and effective than than the one in Oblivion. You can't use it to break the game as much (outside of alchemy and crafting exploits), and it's all far more well balanced than previous Elder Scrolls games. Dual wielding of weapons, spells, weapons and spells was not in Oblivion. The stealth system wasn't a flesh out in Oblivion as the one in Skyrim. The leveling mechanics and the feats make advancement and combat far more robust. You also can't seriously go back and compare Oblivion to Skyrim and say that Oblivion has better attention to detail?


Oblivion

[Image: oblivion_screenshots_0000s_0000s_0002s_0007_28.jpg]



Skyrim

[Image: LakeWaterfall_wLegal.jpg]



Oblivion

[Image: oblivion_screenshots_0000s_0000s_0002s_0003_24.jpg]



Skyrim

[Image: TheCompanions01_wLegal.jpg]


I rest my case. Drinking Beverage

Everything in Oblivion seemed like it was just on a bigger scale than the stuff happening in Skyrim. Skyrim is technically the better game but it's stories are flat, outside of the main quest none of the factions are interesting. Up until Martin became the avatar of Akatosh You were the last line of defense, the only one able to deal with those Oblivion gates. Skyrim never got anywhere close to the level of chaos that the Oblivion Crisis (towards the later stages) got to.

The Dark Brotherhood in Oblivion is the single best questline in the history of gaming. An Uninvited Guest is the single best quest in any rpg I have ever played. The Dark Brotherhood in Skyrim sucked it's quests were crap the random murders were of no challenge, there was nothing there that made it worth bothering to do the chain once you got the horse (after finishing it once for the achievement) The members of the safe house in Skyrim are some of the least likable and completely 1 dimensional characters I have ever seen in a Bethesda game...

Until we meet the thieves guild. Ugg, what a horrible, horrible faction this is. As opposed to Oblivion where even when it was down on it's luck the thieves guild was still a slick operation, in Skyrim the thieves guild is populated by the biggest group of shiftless whiners. The nighthawk "twist" was borderline retarded and no one ever noticed that all the gold they had been accumulating (by what means I have no idea since none of the members seemed to understand how to thief) had been taken? Not 1 single person ever needed to deposit something in the guild treasury (which required 2 keys to open unless you used the magic skeleton key so there is no way Mercer could have hidden this) for 3 fucking years? No wonder they live in a sewer even though they are fronted by the woman running the town... who owns a tavern that could have easily served as the base of operations. Nothing about this faction makes any sense and it is all a shadow of the thieves guild from Oblivion. Thieves Guild advancement in Oblivion go be a thief and steal and fence X amount of gold. Thieves Guild Advancement in Skyrim Talk to 2 npc til they both give you the same quest in the same hold 5 times. Utter Disappointment.

The Mages Guild, in Oblivion Magicka was game wrecking (potentially) and to join the mages guild required you to do a series of quests all over Cyrodiil and by the time you actually got to the guild you were invested in the story. In Skyrim you show up you yell at a bitch boom you're in. At least the quest chain here was halfway decent the labarthyth was fun and the payoff was on par with running a guild in Oblivion (which none of the rest are) so while the quest in Oblivion seemed bigger more epic and more pressing this was not bad and one of the better factions in Skyrim.

The Companions vs the Fighters guild. In Oblivion the Fighters Guild was the weakest and least fun of any of the guilds where as in Skyrim the Companions are probably the best faction so this ends up being a wash to a slight win for Skyrim. However since this is the first faction you come across in Skyrim it is decidedly low level stuff and does not scale well, do this first or you will probably be disappointed. Still it is the best Faction in Skyrim which is kind of like being the best car made in a communist country in the 50's.

The Main quest comparison goes like this Dragons are great fun to hunt and kill and do not require the time that shutting all the optional Oblivion gates did. Dragons are also way more powerful of an enemy than any of the Daedra but there was never a crisis point. If a dragon attacked a keep while you where there it was fun but there was never a sense that "Oh Shit Son We All Gon Die" that the Oblivion crisis culminated in with the random gates opening everywhere. I actually enjoyed getting it to that point and then closing as many random gates as I could find. Alduin was kind of a pussy for the End Dragon but considering you never even got to try Mehrunes Dagon out (I agree that having the fight be decided by an NPC you had babysat so far was a bit of a letdown) and Skovengaard was pretty (all of skyrim was pretty on PC with some modded graphics to crank it up)

So while Skyrim is a better game as far as leveling, balance, and benefited from several extra years of work on the base game engine if Oblivion was given an overhaul to bring it's graphics and engine up to Skyrims level it would be hands down the better game.

/end rant

(31-07-2014 04:37 PM)Luminon Wrote:  America is full of guns, but they're useless, because nobody has the courage to shoot an IRS agent in self-defense
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04-12-2013, 04:39 AM
RE: Dishonored vs Skyrim and Oblivion
A first party DLC oblivion for skyrim is in order Smile
Forgot what land oblivion was based on. Was it Tamriel or is that all of the lands combined?

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04-12-2013, 04:41 AM
RE: Dishonored vs Skyrim and Oblivion
(04-12-2013 04:39 AM)sporehux Wrote:  A first party DLC oblivion for skyrim is in order Smile
Forgot what land oblivion was based on. Was it Tamriel or is that all of the lands combined?

The Imperial province of Cyrodiil

(31-07-2014 04:37 PM)Luminon Wrote:  America is full of guns, but they're useless, because nobody has the courage to shoot an IRS agent in self-defense
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04-12-2013, 05:25 AM
RE: Dishonored vs Skyrim and Oblivion
(04-12-2013 04:31 AM)Revenant77x Wrote:  Everything in Oblivion seemed like it was just on a bigger scale than the stuff happening in Skyrim. Skyrim is technically the better game but it's stories are flat, outside of the main quest none of the factions are interesting. Up until Martin became the avatar of Akatosh You were the last line of defense, the only one able to deal with those Oblivion gates. Skyrim never got anywhere close to the level of chaos that the Oblivion Crisis (towards the later stages) got to.

Really? Anyone could enter the the Oblivion gates and potentially shut them down, the entire country just happens to be filled with inept knights. In Skyrim the only way to put a dragon down for good is for it to die at the hands of a Dovakin, so that their souls are absorbed and can't be recycled back into their bodies. The Oblivion Crisis was interesting, but I thought the backdrop of the civil war was more engaging.


(04-12-2013 04:31 AM)Revenant77x Wrote:  The Dark Brotherhood in Oblivion is the single best questline in the history of gaming. An Uninvited Guest is the single best quest in any rpg I have ever played. The Dark Brotherhood in Skyrim sucked it's quests were crap the random murders were of no challenge, there was nothing there that made it worth bothering to do the chain once you got the horse (after finishing it once for the achievement) The members of the safe house in Skyrim are some of the least likable and completely 1 dimensional characters I have ever seen in a Bethesda game...

Yes, that Whodunit? is a great quest, but its hardly original. They sacrificed a stronger central character in Oblivion (Lucien Lachance) for a more diverse cadre of assassins, but at least they tried. There was the werewolf nord barbarian, the crazy old mage, the little girl vampire, the insane jester, and the smooth and very cold redoran operator. Compare them to the support Brotherhood cast from Oblivion? It's a group of 1 dimensions characters against a single 2 dimensional one and a group of zero dimensional ones. Although I did enjoy the twist ending of the Oblivion story over Skyrim's; but you don't get to assassinate the Emperor in Oblivion.


(04-12-2013 04:31 AM)Revenant77x Wrote:  Until we meet the thieves guild. Ugg, what a horrible, horrible faction this is. As opposed to Oblivion where even when it was down on it's luck the thieves guild was still a slick operation, in Skyrim the thieves guild is populated by the biggest group of shiftless whiners. The nighthawk "twist" was borderline retarded and no one ever noticed that all the gold they had been accumulating (by what means I have no idea since none of the members seemed to understand how to thief) had been taken? Not 1 single person ever needed to deposit something in the guild treasury (which required 2 keys to open unless you used the magic skeleton key so there is no way Mercer could have hidden this) for 3 fucking years? No wonder they live in a sewer even though they are fronted by the woman running the town... who owns a tavern that could have easily served as the base of operations. Nothing about this faction makes any sense and it is all a shadow of the thieves guild from Oblivion. Thieves Guild advancement in Oblivion go be a thief and steal and fence X amount of gold. Thieves Guild Advancement in Skyrim Talk to 2 npc til they both give you the same quest in the same hold 5 times. Utter Disappointment.

This is one of the most nonsensical quest lines ever and I'm not even going to try and defend it. However Skyrim's radiant-quest system was a good attempt to added continuation and replay-ability to the faction post quest completion, which Oblivion had nothing of the sort.


(04-12-2013 04:31 AM)Revenant77x Wrote:  The Mages Guild, in Oblivion Magicka was game wrecking (potentially) and to join the mages guild required you to do a series of quests all over Cyrodiil and by the time you actually got to the guild you were invested in the story. In Skyrim you show up you yell at a bitch boom you're in. At least the quest chain here was halfway decent the labarthyth was fun and the payoff was on par with running a guild in Oblivion (which none of the rest are) so while the quest in Oblivion seemed bigger more epic and more pressing this was not bad and one of the better factions in Skyrim.

It has the whole 'Hogwarts' vibe to it of starting out as a student and moving on up that Oblivion lacked, for me at least. Also I like that they tried to re-balance the magic system and it largely worked.


(04-12-2013 04:31 AM)Revenant77x Wrote:  The Companions vs the Fighters guild. In Oblivion the Fighters Guild was the weakest and least fun of any of the guilds where as in Skyrim the Companions are probably the best faction so this ends up being a wash to a slight win for Skyrim. However since this is the first faction you come across in Skyrim it is decidedly low level stuff and does not scale well, do this first or you will probably be disappointed. Still it is the best Faction in Skyrim which is kind of like being the best car made in a communist country in the 50's.

The werewolf angle was a lot of fun, and it's cadre of members was about as well fleshed out as you'll find in any Bethesda game. Oh, did I mention you get to be a fucking werewolf?


(04-12-2013 04:31 AM)Revenant77x Wrote:  The Main quest comparison goes like this Dragons are great fun to hunt and kill and do not require the time that shutting all the optional Oblivion gates did. Dragons are also way more powerful of an enemy than any of the Daedra but there was never a crisis point. If a dragon attacked a keep while you where there it was fun but there was never a sense that "Oh Shit Son We All Gon Die" that the Oblivion crisis culminated in with the random gates opening everywhere. I actually enjoyed getting it to that point and then closing as many random gates as I could find. Alduin was kind of a pussy for the End Dragon but considering you never even got to try Mehrunes Dagon out (I agree that having the fight be decided by an NPC you had babysat so far was a bit of a letdown) and Skovengaard was pretty (all of skyrim was pretty on PC with some modded graphics to crank it up)

You thought the Oblivion Gates were 'Oh Shit' moments? Outside of the scripted story ones, they were always out in the middle of the wilderness. The Daedra never assaulted cities or town, they just hovered around their gates out in the woods and pestered random deer and bears. Compare that to Skyrim's dragons, which at higher levels can wipe out the lots of NPC's (like the entire guard force of a town) if left unchecked. You see them coming from miles away, sometimes they attacked and sometimes they didn't. When they did, there was a rush to get there and stop them before the dragon actually killed anyone. The Oblivion Gates never did that.

(04-12-2013 04:31 AM)Revenant77x Wrote:  So while Skyrim is a better game as far as leveling, balance, and benefited from several extra years of work on the base game engine if Oblivion was given an overhaul to bring it's graphics and engine up to Skyrims level it would be hands down the better game.

/end rant

Except it would still be Oblivion. So while it had a much better Thieves Guild and a debatable better Dark Brotherhood, it falls short on the Mages, Fighters, and main quest line. If anything it would be a push, there really isn't anything 'hands down' better about Oblivion in comparison to Skyrim.

Also the game used an entirely different engine they built in house, not at all related to the licensed Gamebryo engine used in Morrowind, Oblivion, Fallout 3 & New Vegas.

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