Dungeons and Dragons
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12-03-2014, 07:51 PM
RE: Dungeons and Dragons
(12-03-2014 07:48 PM)Revenant77x Wrote:  
(12-03-2014 07:42 PM)Alex_Leonardo Wrote:  Is it 4e? I can't tell.
Please tell me the errors then.

Just FYI we are using AD&D 2E rules so some of you chosen talents and stuff will change. Oh and you will not be starting with magical items.

K, I will remove the ring.
What certain talents?
What will change?
I'll finalise the sheet once you tell me.

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12-03-2014, 07:52 PM
RE: Dungeons and Dragons
(12-03-2014 07:42 PM)Alex_Leonardo Wrote:  
(12-03-2014 07:40 PM)Crulax Wrote:  It's not a char. card it's a char. sheet! Fourth Edition isn't D&D!HoboEvil_monster
Is it 4e? I can't tell.
Please tell me the errors then.

The site you used to create your char. is for fourth edition and fourth edition isn't D&D regardless of what Wizards of the Coast tries and tell you!

http://dnd.liselle.net/PDF_Files_Pics/Th...rchive.pdf

There is a link to all the 2nd Edition PDF's that you might need to create a char.!

Onward, my faithful steed!
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12-03-2014, 07:55 PM (This post was last modified: 12-03-2014 07:59 PM by Alex_Leonardo.)
RE: Dungeons and Dragons
(12-03-2014 07:52 PM)Crulax Wrote:  
(12-03-2014 07:42 PM)Alex_Leonardo Wrote:  Is it 4e? I can't tell.
Please tell me the errors then.

The site you used to create your char. is for fourth edition and fourth edition isn't D&D regardless of what Wizards of the Coast tries and tell you!

http://dnd.liselle.net/PDF_Files_Pics/Th...rchive.pdf

There is a link to all the 2nd Edition PDF's that you might need to create a char.!
I didn't use Wizards of the coast.
My friend walked me through it.
Dude, the PDF is 5000 freaking pages long!
Anyways, can you just change the errors in my sheet, or please tell me the specifics.

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12-03-2014, 08:09 PM
RE: Dungeons and Dragons
Actually, I found this great site!
Do you guys approve?
http://www.mollyworld.com/ADD/chargen.shtml

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12-03-2014, 08:17 PM
RE: Dungeons and Dragons
(12-03-2014 07:51 PM)Alex_Leonardo Wrote:  
(12-03-2014 07:48 PM)Revenant77x Wrote:  Just FYI we are using AD&D 2E rules so some of you chosen talents and stuff will change. Oh and you will not be starting with magical items.

K, I will remove the ring.
What certain talents?
What will change?
I'll finalise the sheet once you tell me.

Feats:
Static bubble (shields whole group for 2 turns. Only once per battle.) X

Skills: (I think a few of my skills aren't gen 4...)
knowledge X, nature, arcane, religion (I am an messiah. JK.), spellcraft.
Use magic device X (not available at lvl 1).

Spells:
Discharge punch:
Stuns enemy for 1 round and 2 dmg. X not a level 1 spell
Bolt:
+4 dmg and can redirect to 2 other enemies for +1 dmg. (takes 1 turn to charge.)
Static armor: X Not a Lvl 1 spell
+4 ac for 2 turns, stuns enemy if touched by a body. takes 2 turns to recharge.
Static Enchantment: Temporarily increases the dmg of a weapon by 2, and takes 1 turn to charge. (That has metal.) X Not a Lvl 1 spell

Also 2nd Ed you get 1 lvl 1 spell as a first class mage.


Weapons:
Javelin: +2 dmg X Regular weapon (non-enchanted) only

(31-07-2014 04:37 PM)Luminon Wrote:  America is full of guns, but they're useless, because nobody has the courage to shoot an IRS agent in self-defense
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12-03-2014, 08:18 PM
RE: Dungeons and Dragons
(12-03-2014 08:09 PM)Alex_Leonardo Wrote:  Actually, I found this great site!
Do you guys approve?
http://www.mollyworld.com/ADD/chargen.shtml

I linked that back several pages. So yes.

(31-07-2014 04:37 PM)Luminon Wrote:  America is full of guns, but they're useless, because nobody has the courage to shoot an IRS agent in self-defense
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12-03-2014, 08:21 PM
RE: Dungeons and Dragons
(12-03-2014 08:17 PM)Revenant77x Wrote:  
(12-03-2014 07:51 PM)Alex_Leonardo Wrote:  K, I will remove the ring.
What certain talents?
What will change?
I'll finalise the sheet once you tell me.

Feats:
Static bubble (shields whole group for 2 turns. Only once per battle.) X

Skills: (I think a few of my skills aren't gen 4...)
knowledge X, nature, arcane, religion (I am an messiah. JK.), spellcraft.
Use magic device X (not available at lvl 1).

Spells:
Discharge punch:
Stuns enemy for 1 round and 2 dmg. X not a level 1 spell
Bolt:
+4 dmg and can redirect to 2 other enemies for +1 dmg. (takes 1 turn to charge.)
Static armor: X Not a Lvl 1 spell
+4 ac for 2 turns, stuns enemy if touched by a body. takes 2 turns to recharge.
Static Enchantment: Temporarily increases the dmg of a weapon by 2, and takes 1 turn to charge. (That has metal.) X Not a Lvl 1 spell

Also 2nd Ed you get 1 lvl 1 spell as a first class mage.


Weapons:
Javelin: +2 dmg X Regular weapon (non-enchanted) only
So you approve of this:
Skills:
Nature, arcane, religion, and spellcraft. (do I have to add more skills?)
Spells:
Lightning bolt
Weapons: Regular Javelin.

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12-03-2014, 08:24 PM (This post was last modified: 12-03-2014 08:28 PM by Alex_Leonardo.)
RE: Dungeons and Dragons
EDIT.

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12-03-2014, 08:33 PM
RE: Dungeons and Dragons
My REVISED player card says:
I'm a lvl one
Name: Omniam the Inmortuis
Class: Martial Mage (Uses melee or weapons mostly.)
Race: Half-Elf
Age: 24 ( I rolled for it.)
Height and weight: 1.7 Metres, (67 inches.) 72 kilos. (160 lbs.)
Alignment: Chaotic Varietory. (Meaning I can range from neutral, to good, to evil.)
Gender: Concealed.
Stats:
Strength: 17
Dexterity: 13
Constitution: 15
Intelligence: 16
Wisdom: 17
Charisma: 16

Armor class: 14

Ref: 3
Fortification: +2
Will: +3

Melee +4
Ranged 4
Spell +4

Initiate 3

Feats:
Static bubble (shields whole group for 2 turns. Only once per battle.)

Skills: (I think a few of my skills aren't gen 4...)
nature, arcane, religion (I am an messiah. JK.), spellcraft.


Spells:

Bolt:
+4 dmg and can redirect to 2 other enemies for +1 dmg. (takes 1 turn to charge.)



Weapons:
Javelin: +2 dmg

Race Specials:
Low-Light Vision: A half-elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
+1 racial bonus on Listen, Search, and Spot checks.
+2 racial bonus on Diplomacy and Gather Information checks
Elven Blood: For all effects related to race, a half-elf is considered an elf.
Automatic Languages: Common and Elven. Bonus Languages: Any (other than secret languages, such as Druidic)
Favored Class: Any. When determining whether a multiclass half-elf takes an experience point penalty, her highest-level class does not count.
Level Adjustment: +0.
Medium: As Medium creatures, half-elves have no special bonuses or penalties due to their size.
Half-elf base land speed is 30 feet.
Immunity to sleep spells and similar magical effects, and a +2 racial bonus on saving throws against enchantment spells or effects.

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12-03-2014, 08:33 PM
RE: Dungeons and Dragons
I'm removing my hat from the ring. Have fun guys.

I was hoping for more role play than pen and paper.
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