Dungeons and Dragons
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19-07-2014, 03:29 PM (This post was last modified: 19-07-2014 03:40 PM by Alex_Leonardo.)
RE: Dungeons and Dragons
(19-07-2014 03:23 PM)Revenant77x Wrote:  
(19-07-2014 03:11 PM)Alex_Leonardo Wrote:  Well, I meant specifically for the "real life game."
Cmon, It could be like and app on the iphone or on the windows/google store or whatever
Then you could add special items to your index with the ability to edit the price and effects/damage of items. You could select how many players, and the AI randomly generates scenarios.

There was something like this back in the day. It was FMV board games. Here is one of the better ones.

http://spoonyexperiment.com/game-reviews...re-review/
Seems like some "good" material...

But, talking about the applications I mentioned, I think I'll give it a try and come back with the first tech demo in a few weeks. NOPE!

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19-07-2014, 03:31 PM
RE: Dungeons and Dragons
(19-07-2014 03:29 PM)Alex_Leonardo Wrote:  But, talking about the applications I mentioned, I think I'll give it a try and come back with the first tech demo in a few weeks.

How do the players tell the AI what they want to do next?
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19-07-2014, 03:33 PM (This post was last modified: 19-07-2014 03:40 PM by Alex_Leonardo.)
RE: Dungeons and Dragons
(19-07-2014 03:31 PM)Mathilda Wrote:  
(19-07-2014 03:29 PM)Alex_Leonardo Wrote:  But, talking about the applications I mentioned, I think I'll give it a try and come back with the first tech demo in a few weeks.

How do the players tell the AI what they want to do next?

Through commands, such as "punch" or, special commands could apply to objects or skills, such as "throw javelin"
or, "walk down road"
Well, I guess this is basically making it a video game/text adventure.
... I won't do it I guess.
Bad concept...

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22-07-2014, 03:32 AM
RE: Dungeons and Dragons
Can I ask what special abilities a deep gnome has? I've tried searching but I think there may be a difference between D&D and AD&D because the web pages mention different abilities.

http://en.wikipedia.org/wiki/Svirfneblin

Quote:Svirfneblin have the ability to listen to earth and stone (but not to speak to it, as do the pech).

http://www.dandwiki.com/wiki/SRD:Gnomes,...%28Race%29

Quote:Spell-Like Abilities: 1/day—blindness/deafness, blur, disguise self. Caster level equals the svirfneblin’s class levels. The save DC is Charisma-based and include a +4 racial modifier.

http://forgottenrealms.wikia.com/wiki/Deep_gnome

Quote:Deep gnome are better adapted for underground living than either rock gnomes or forest gnomes, with darkvision to help them see where there is no light. Similarly, deep gnomes have a dwarven-like affinity for stone and innately understand it on a level few other races can appreciate. Deep gnomes also lack most gnomes' predilection for cantrip like abilities but can instead blind other beings, obscure their own presence, or shapeshift. Deep gnomes also have a great deal of resistance to magic of any kind, and can go undetected as if they were using the nondetection spell, alongside their natural affinity for avoiding danger or hiding.[4]
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22-07-2014, 03:35 AM
RE: Dungeons and Dragons
(22-07-2014 03:32 AM)Mathilda Wrote:  Can I ask what special abilities a deep gnome has? I've tried searching but I think there may be a difference between D&D and AD&D because the web pages mention different abilities.

http://en.wikipedia.org/wiki/Svirfneblin

Quote:Svirfneblin have the ability to listen to earth and stone (but not to speak to it, as do the pech).

http://www.dandwiki.com/wiki/SRD:Gnomes,...%28Race%29

Quote:Spell-Like Abilities: 1/day—blindness/deafness, blur, disguise self. Caster level equals the svirfneblin’s class levels. The save DC is Charisma-based and include a +4 racial modifier.

http://forgottenrealms.wikia.com/wiki/Deep_gnome

Quote:Deep gnome are better adapted for underground living than either rock gnomes or forest gnomes, with darkvision to help them see where there is no light. Similarly, deep gnomes have a dwarven-like affinity for stone and innately understand it on a level few other races can appreciate. Deep gnomes also lack most gnomes' predilection for cantrip like abilities but can instead blind other beings, obscure their own presence, or shapeshift. Deep gnomes also have a great deal of resistance to magic of any kind, and can go undetected as if they were using the nondetection spell, alongside their natural affinity for avoiding danger or hiding.[4]

I did not realise you were a special flavor of gnome. I will check out my source books and get back to you with more detail at some point today.

(31-07-2014 04:37 PM)Luminon Wrote:  America is full of guns, but they're useless, because nobody has the courage to shoot an IRS agent in self-defense
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22-07-2014, 05:05 PM
RE: Dungeons and Dragons
(22-07-2014 03:32 AM)Mathilda Wrote:  Can I ask what special abilities a deep gnome has? I've tried searching but I think there may be a difference between D&D and AD&D because the web pages mention different abilities.

http://en.wikipedia.org/wiki/Svirfneblin

Quote:Svirfneblin have the ability to listen to earth and stone (but not to speak to it, as do the pech).

http://www.dandwiki.com/wiki/SRD:Gnomes,...%28Race%29

Quote:Spell-Like Abilities: 1/day—blindness/deafness, blur, disguise self. Caster level equals the svirfneblin’s class levels. The save DC is Charisma-based and include a +4 racial modifier.

http://forgottenrealms.wikia.com/wiki/Deep_gnome

Quote:Deep gnome are better adapted for underground living than either rock gnomes or forest gnomes, with darkvision to help them see where there is no light. Similarly, deep gnomes have a dwarven-like affinity for stone and innately understand it on a level few other races can appreciate. Deep gnomes also lack most gnomes' predilection for cantrip like abilities but can instead blind other beings, obscure their own presence, or shapeshift. Deep gnomes also have a great deal of resistance to magic of any kind, and can go undetected as if they were using the nondetection spell, alongside their natural affinity for avoiding danger or hiding.[4]

Ok I looked it up and if you want to play a deep gnome you will get a once per day ability to blind an opponent and a once per day ability to vanish (limited invisibility in a natural setting cannot move) however you will get a negative reaction from people similar to a Drow.

(31-07-2014 04:37 PM)Luminon Wrote:  America is full of guns, but they're useless, because nobody has the courage to shoot an IRS agent in self-defense
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23-07-2014, 12:00 AM
RE: Dungeons and Dragons
(22-07-2014 05:05 PM)Revenant77x Wrote:  Ok I looked it up and if you want to play a deep gnome you will get a once per day ability to blind an opponent and a once per day ability to vanish (limited invisibility in a natural setting cannot move) however you will get a negative reaction from people similar to a Drow.

I'll take it thanks!

I think my character's going to become a deep gnome rights activist!
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31-07-2014, 05:55 PM
Dungeons and Dragons
My character Kopai shifted into bear form in the first fight. Since he can only do this shift once per day and we headed into unknown territory that was guarded by hostiles, he felt it prudent to remain in this form for safety.

Hopefully he proves handy.

He's not the Messiah. He's a very naughty boy! -Brian's mum
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31-07-2014, 06:01 PM
RE: Dungeons and Dragons
(31-07-2014 05:55 PM)Cardinal Smurf Wrote:  My character Kopai shifted into bear form in the first fight. Since he can only do this shift once per day and we headed into unknown territory that was guarded by hostiles, he felt it prudent to remain in this form for safety.

Hopefully he proves handy.

I prefer to think that a preternaturally intelligent bear has been following the party this whole time and no one has built up the nerve to ask about him.

(31-07-2014 04:37 PM)Luminon Wrote:  America is full of guns, but they're useless, because nobody has the courage to shoot an IRS agent in self-defense
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31-07-2014, 06:06 PM
Dungeons and Dragons
It's 'cause I smell. Isn't it?

He's not the Messiah. He's a very naughty boy! -Brian's mum
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