Forum Risk Game
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21-07-2012, 02:25 AM (This post was last modified: 21-07-2012 02:30 AM by DeepThought.)
RE: Forum Risk Game
Yup.... I spent the better part of a concerted days work coding this so you better fucking appreciate it!

Wrote a little script for earmuffs to allow creating graphical tokens and moving them around via a javascript drag'n'drop api.

As you see I have tokens representing owned land, and tokens for each unit type.
Unit types have a corresponding level "L:x" and Quantity "Q:x"
Buildings only have a level associated to them. Barracks can only be level 1. The others can be from 1-4.


“Forget Jesus, the stars died so you could be born.” - Lawrence M. Krauss
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21-07-2012, 02:28 AM
RE: Forum Risk Game
(21-07-2012 02:16 AM)Magoo Wrote:   Choose science.
Move army from 9 into western america.
Buy 3 malitia and deply them into 9.


I will now offer an NAP to Stark raving.


EDIT: What the hell? I tried to update this post but it actually re-posted it??
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21-07-2012, 02:41 AM
RE: Forum Risk Game
Nice map Deep! The only problem is I have to scroll around on it because it cant all fit onto my screen Sad Does that mean my capital already has a building on it?
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21-07-2012, 02:50 AM
RE: Forum Risk Game
(21-07-2012 02:41 AM)Magoo Wrote:  Nice map Deep! The only problem is I have to scroll around on it because it cant all fit onto my screen Sad Does that mean my capital already has a building on it?
No, that's a demonstration. It's now easy to create and move around tokens on the map. Should make things easier to read and understand what going on.

All I did is add the correct player names, colors, and images.
The starting territories are probably wrong including units and I don't think anyone has buildings. That was only for demonstration.

earmuffs should be able to easily edit it.

“Forget Jesus, the stars died so you could be born.” - Lawrence M. Krauss
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21-07-2012, 04:04 AM (This post was last modified: 21-07-2012 07:56 AM by DeepThought.)
RE: Forum Risk Game
I just did one of the final updates..
All the units and buildings have hover-text to add clarity. If you hover the mouse over a player Land Ownership token, Building Token, or Unit Token it will show the full player name, along with any other details.

Edit: With land tokens - you can add custom names to each land you own which will show up in the hover text for the land token.
Currently in the example given the custom name is "Capital"

“Forget Jesus, the stars died so you could be born.” - Lawrence M. Krauss
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21-07-2012, 08:44 AM
RE: Forum Risk Game
(21-07-2012 04:04 AM)DeepThought Wrote:  I just did one of the final updates..
All the units and buildings have hover-text to add clarity. If you hover the mouse over a player Land Ownership token, Building Token, or Unit Token it will show the full player name, along with any other details.

Edit: With land tokens - you can add custom names to each land you own which will show up in the hover text for the land token.
Currently in the example given the custom name is "Capital"
You rock, dude. Big Grin

Skepticism is not a position; it is an approach to claims.
Science is not a subject, but a method.
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21-07-2012, 09:11 AM (This post was last modified: 21-07-2012 09:14 AM by DeepThought.)
RE: Forum Risk Game
I created an accurate representation of what I think is the end of round 1.



Some of you were ambiguous as to how many troops were being moved - magoo and itsacow from memory. When you move and army you should specify how much of it you leave behind or how you are splitting it. It sounded to me like the cow decided to leave his capital undefended.

His symbol is the Greek letter pi because it reminds me of what I had for lunch! Beef Pie... Big Grin

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21-07-2012, 09:46 AM
RE: Forum Risk Game
Here is my re-enactment of the imagined thought process that went into this.

DEEP:
Drinking Beverage Work is a tad bit slow today, I think I'll pop into the Risk Thread and see what's going on.
Shocking Wow, there are a bunch of details, it must be tough to keep track of them all.
ConsiderI have five minutes free, I think I'll write up a quick code and make the coolest online forum game ever.
Einstein There, that was easy and it only took me 3 minutes, not 5 as expected.
Drinking Beverage Guess I'll go back to work now.

It was just a fucking apple man, we're sorry okay? Please stop the madness Laugh out load
~Izel
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21-07-2012, 10:14 AM
RE: Forum Risk Game
Earmuffs,

Now I remember something I was going to ask you... to explain the rules. Totally Greek to me.

Next time.

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21-07-2012, 09:50 PM
RE: Forum Risk Game
So... are we playing?

Under Repair.
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