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20-07-2012, 09:56 AM
RE: Forum Risk Game
(20-07-2012 09:41 AM)earmuffs Wrote:  
(20-07-2012 09:11 AM)Chas Wrote:  It wasn't clear to me: Do we send our directions to Earmuffs by PM?

Never mind - found it. What type are my 5 troops?

Move 1 troop to 29
Move 1 troop to
32
Move 1 troop to
33
Move 1 troop to
34



Buy 2 Light Dragoons, deploy to 30
ehh Not quite.

Each army, so each stack of units in each territory (so the 5 militia that everyone has) has 100movement points.
Not every individual troop.
Cavalry/arty effect the total movement points of the the army they're in. (So an army with 20artilery will have -100 movement points per turn) (Or an army with 40 cavalry will have 200 movement points and could attack four times or move within territory 4 times, or capture two neutral territories or any combination).

So what this means is, when you move your troops to capture a neutral area, they use 100movement points of that army.
This round everyone can only capture one territory. Next round everyone will be able to capture two, then 4 etc..

And on the Drgoons, only militia are available to everyone at the moment. You need to speed 'science' to unlock the other troops. So you need 5science to unlock light dragoons so that you can buy them.

Quote: Muffs, a couple questions that are probably in the rules: in the
tactical phase can we only choose 1 action, ie., produce a resource OR
science OR building Or can we do some combination?

And: what if we're using our mobile so we can't type in color/colour/coulor?
Ok, so for the third time.
In the tactical phase you can:
- Choose whether to swap between producing gold or science
- Build buildings
- Buy and deploy troops
- Spend science on improvement and troops.
- After you have done those initial 4 things (3 if you don't want to change between science and gold), you can then move troops.
Then it's attacking phase where you can:
- attack
- after you have attacked you can spend any remaining movement points on moving

Movement points are 100 for each stack, each army, and carry over from the tactical phase to the attacking phase.
So moving twice in the tactical phase in friendly territory would use 100movement points. Because attacking requires 50 movement points you would not be able to attack with that stack/army in the attacking phase.
Movement points reset at the start of each round.
How many movements can we make with all our armies?

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20-07-2012, 10:00 AM
RE: Forum Risk Game
(20-07-2012 09:41 AM)earmuffs Wrote:  
(20-07-2012 09:11 AM)Chas Wrote:  It wasn't clear to me: Do we send our directions to Earmuffs by PM?

Never mind - found it. What type are my 5 troops?

Move 1 troop to 29
Move 1 troop to
32
Move 1 troop to
33
Move 1 troop to
34



Buy 2 Light Dragoons, deploy to 30
ehh Not quite.

Each army, so each stack of units in each territory (so the 5 militia that everyone has) has 100movement points.
Not every individual troop.
Cavalry/arty effect the total movement points of the the army they're in. (So an army with 20artilery will have -100 movement points per turn) (Or an army with 40 cavalry will have 200 movement points and could attack four times or move within territory 4 times, or capture two neutral territories or any combination).

So what this means is, when you move your troops to capture a neutral area, they use 100movement points of that army.
This round everyone can only capture one territory. Next round everyone will be able to capture two, then 4 etc..

And on the Drgoons, only militia are available to everyone at the moment. You need to speed 'science' to unlock the other troops. So you need 5science to unlock light dragoons so that you can buy them.

Quote: Muffs, a couple questions that are probably in the rules: in the
tactical phase can we only choose 1 action, ie., produce a resource OR
science OR building Or can we do some combination?

And: what if we're using our mobile so we can't type in color/colour/coulor?
Ok, so for the third time.
In the tactical phase you can:
- Choose whether to swap between producing gold or science
- Build buildings
- Buy and deploy troops
- Spend science on improvement and troops.
- After you have done those initial 4 things (3 if you don't want to change between science and gold), you can then move troops.
Then it's attacking phase where you can:
- attack
- after you have attacked you can spend any remaining movement points on moving

Movement points are 100 for each stack, each army, and carry over from the tactical phase to the attacking phase.
So moving twice in the tactical phase in friendly territory would use 100movement points. Because attacking requires 50 movement points you would not be able to attack with that stack/army in the attacking phase.
Movement points reset at the start of each round.
Does every territory I occupy have to have at least one troop in it?

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Science is not a subject, but a method.
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20-07-2012, 10:05 AM
RE: Forum Risk Game
Produce Science
Buy 4 militia
Move 5 militia to 25

It was just a fucking apple man, we're sorry okay? Please stop the madness Laugh out load
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20-07-2012, 10:05 AM
RE: Forum Risk Game
(20-07-2012 09:56 AM)Erxomai Wrote:  
(20-07-2012 09:41 AM)earmuffs Wrote:  ehh Not quite.

Each army, so each stack of units in each territory (so the 5 militia that everyone has) has 100movement points.
Not every individual troop.
Cavalry/arty effect the total movement points of the the army they're in. (So an army with 20artilery will have -100 movement points per turn) (Or an army with 40 cavalry will have 200 movement points and could attack four times or move within territory 4 times, or capture two neutral territories or any combination).

So what this means is, when you move your troops to capture a neutral area, they use 100movement points of that army.
This round everyone can only capture one territory. Next round everyone will be able to capture two, then 4 etc..

And on the Drgoons, only militia are available to everyone at the moment. You need to speed 'science' to unlock the other troops. So you need 5science to unlock light dragoons so that you can buy them.

Ok, so for the third time.
In the tactical phase you can:
- Choose whether to swap between producing gold or science
- Build buildings
- Buy and deploy troops
- Spend science on improvement and troops.
- After you have done those initial 4 things (3 if you don't want to change between science and gold), you can then move troops.
Then it's attacking phase where you can:
- attack
- after you have attacked you can spend any remaining movement points on moving

Movement points are 100 for each stack, each army, and carry over from the tactical phase to the attacking phase.
So moving twice in the tactical phase in friendly territory would use 100movement points. Because attacking requires 50 movement points you would not be able to attack with that stack/army in the attacking phase.
Movement points reset at the start of each round.
How many movements can we make with all our armies?
Each army has 100 movement points each.
- Moving to friendly territory = 50
- Moving to neutral territory = 100
- attacking = 50

@Chas, no.

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20-07-2012, 10:07 AM
RE: Forum Risk Game
(20-07-2012 10:05 AM)earmuffs Wrote:  
(20-07-2012 09:56 AM)Erxomai Wrote:  How many movements can we make with all our armies?
Each army has 100 movement points each.
- Moving to friendly territory = 50
- Moving to neutral territory = 100
- attacking = 50

@Chas, no.
How many times can we move our armies?

It was just a fucking apple man, we're sorry okay? Please stop the madness Laugh out load
~Izel
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20-07-2012, 10:10 AM
RE: Forum Risk Game
OK, how about:


Heartlessly invade Yakutia (29) with 4 militia


Buy 3 Militia, deploy to my capital (30)

Skepticism is not a position; it is an approach to claims.
Science is not a subject, but a method.
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20-07-2012, 10:16 AM
RE: Forum Risk Game
(20-07-2012 10:10 AM)Chas Wrote:  OK, how about:


Heartlessly invade Yakutia (29) with 4 militia


Buy 3 Militia, deploy to my capital (30)
Technically movement comes last.
But yea close enough.

It would be: Buy 3 troops, deploy to capital, move 4 troops to 29.

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20-07-2012, 10:17 AM
RE: Forum Risk Game
(20-07-2012 10:07 AM)Erxomai Wrote:  
(20-07-2012 10:05 AM)earmuffs Wrote:  Each army has 100 movement points each.
- Moving to friendly territory = 50
- Moving to neutral territory = 100
- attacking = 50

@Chas, no.
How many times can we move our armies?
I just told you.

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20-07-2012, 10:24 AM
RE: Forum Risk Game
(20-07-2012 10:17 AM)earmuffs Wrote:  
(20-07-2012 10:07 AM)Erxomai Wrote:  How many times can we move our armies?
I just told you.
If we have 2 armies can we move 6 times?

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20-07-2012, 10:42 AM
RE: Forum Risk Game
(20-07-2012 10:16 AM)earmuffs Wrote:  
(20-07-2012 10:10 AM)Chas Wrote:  OK, how about:


Heartlessly invade Yakutia (29) with 4 militia


Buy 3 Militia, deploy to my capital (30)
Technically movement comes last.
But yea close enough.

It would be: Buy 3 troops, deploy to capital, move 4 troops to 29.
Got it.

Skepticism is not a position; it is an approach to claims.
Science is not a subject, but a method.
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