Killing Floor 2
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08-05-2014, 04:18 PM
RE: Killing Floor 2
(08-05-2014 04:17 PM)ThePaleolithicFreethinker Wrote:  
(08-05-2014 04:15 PM)Free Thought Wrote:  We got Mortal Wombat last year as part of the R-18 rating advent.

So shaddup. Again.

Thats not a real game

But it should be.

Besides it's their fault of misspelling combat in the first place.

The people closely associated with the namesake of female canines are suffering from a nondescript form of lunacy.
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08-05-2014, 09:42 PM
RE: Killing Floor 2
(08-05-2014 04:17 PM)ThePaleolithicFreethinker Wrote:  
(08-05-2014 04:15 PM)Free Thought Wrote:  We got Mortal Wombat last year as part of the R-18 rating advent.

So shaddup. Again.

Thats not a real game




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09-05-2014, 01:32 PM
RE: Killing Floor 2
DOSH DOSH DOSH DOSH DOSH DOSH

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DOSH DOSH DOSH DOSH DOSH DOSH DOSH DOSH DOSH DOSH DOSH DOSH DOSH DOSH DOSH DOSH DOSH DOSH DOSH DOSH DOSH DOSH DOSH DOSH DOSH DOSH DOSH DOSH DOSH DOSH DOSH DOSH DOSH DOSH DOSH DOSH

I'm incredibly excited that they're focusing on melee alot more this time. As a proud level 6 Zerk, I can't wait to dismember some zeds.

I hope some of the kiting mechanics stay the same. Nothing like solo-kiting a Fleshpound with a Claymore on HoE Laugh out load
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23-12-2014, 03:32 AM
RE: Killing Floor 2
















Yes, I will get this in Early Access, as I trust Tripwire to release a solid game and to continue to update and support it until they release Killing Floor 3. Even in alpha this game look gorgeous, and having dumped well over 700 hours in the original, the changes they talk about and hint at make me really excited to get my hands on the sequel.

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27-12-2014, 06:59 PM
RE: Killing Floor 2
Soon.

The people closely associated with the namesake of female canines are suffering from a nondescript form of lunacy.
"Anti-environmentalism is like standing in front of a forest and going 'quick kill them they're coming right for us!'" - Jake Farr-Wharton, The Imaginary Friend Show.
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29-12-2014, 02:26 AM
RE: Killing Floor 2
Guess who had a massive Killingfloor 2 technology post, complete with interactive comparisons, and on my birthday no less? The official Geforce blog, that's who.

http://www.geforce.com/whats-new/article...-gameworks

What tech is Killingfloor 2 pushing?

-NVIDIA HBAO+ Ambient Occlusion
-Screen Space Reflections
-Screen Space Subsurface Scattering
-6 Pass Bloom Lighting
-Object Based Motion Blur
-Depth of Field
-NVIDIA PhysX FleX

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29-12-2014, 02:37 AM
RE: Killing Floor 2
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04-04-2015, 11:54 PM
RE: Killing Floor 2
Updates Motherfuckers!









These are Killing Floor 2's first four classes

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11-04-2015, 03:23 AM
RE: Killing Floor 2
Release Date: April 21'st

Steam Early Access: $30/₤20/€27


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http://www.pcgamer.com/killing-floor-2-r...-revealed/

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12-04-2015, 02:33 AM (This post was last modified: 12-04-2015 02:37 AM by EvolutionKills.)
RE: Killing Floor 2




Good news?

All of the options you'd expect from a PC shooter (FOV control, 144 frame limit, etc.).

Very stable, no noticeable bugs, runs smoothly.

For an Early Access title, feels more polished than many games that have graduated from Early Access for a full release.

Tripwire is using Early Access in lieu of their typical cycle of releasing a game, then patching and tweaking it for 6 months to get it to the point where the community and fans want it to be (like they did for Red Orchestra 1 & 2, and Rising Sun).

4 Perks and 25 levels out of the gate, plans for an additional 6 Perks (classes).

Will be released with a limited SDK for map making, with eventual release of the full SDK to allow for code modification and complete overhaul mods.

Still plenty of cheese, with over-the-top British voice acting and the tossing of dosh.

It still damn good gun porn.

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