Videogame Idioms.
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10-12-2012, 10:21 AM (This post was last modified: 10-12-2012 10:24 AM by lucradis.)
Videogame Idioms.
Videogames are fun but some shit needs to go. One of those things is escort missions.
Cracked had this funny video about them.

http://www.cracked.com/video_18319_every...-ever.html

It made me laugh.

I also despise the new cinematic fps gaming experience. I want to play the game, but a bunch of fps are more interested in showing me how to play them. I line up a shot and then someone else takes it, or the opposite where I have to shoot everything but I'm in a squad of six guys. Thanks guys for being twats.

What common gameplay behaviors make you seethe?

"I think of myself as an intelligent, sensitive human being with the soul of a clown which always forces me to blow it at the most important moments." -Jim Morrison
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10-12-2012, 10:48 AM
RE: Videogame Idioms.
Those are kind of a pain, but escort missions can be fun and integral to the story. They just need to be handled in a way that doesn't cripple or handicap the player or storyline. Basically, the AI of the character being escorted needs to be realistic. Some games like Rainbow Six give you squadmates and control over them so that they are not completely useless (sometimes yes). Escort missions need realistic AI's and you need control over them that is easy to execute.

The cinematic FPS doesn't bother me too much, as long as it isn't overdone. Two reasons.
1) I play games for an experience and a storyline and sometimes the cinematic scenes are the best way at doing it.
2) I think videogames are heading towards playable cinematic moments and this is a precursor to it. A precursor because the best way we have to play through the cinematic scenes currently are minigames during them. That will go away as more games move towards being able to giver you full control of the character during them. Like Skyrim gives you some control during them but limits it so that the story arc isn't interrupted.

That is all reliant upon it not being overdone, like I said initially. I will probably never buy another Call of Duty (haven't bought one since MW2) because the main story is too short and full of too many cinematic scenes where you barely have any control. But it isn't always bad and some games would have benefited from a little more of it (I am thinking of Skyrim and Oblivion). Mass Effect did a good job of it too, you had control and some impact on the story and the cutscenes enhanced the game (although maybe a few too many in ME3).


Things that bother me.

1) Too many MMORPGs. They took The Old Republic and made it an MMORPG when a platform RPG would have surely been game of the year. Now it is a free to play shadow of what could have been. Same with Star Trek online. I plan on playing both, but only because they are both free to play and no longer expensive to buy (although I bought STO when it was, and that pisses me off). A lot of epic ideas and games have been screwed by being put into this format. Some really great ideas ruined by trying to make a buck. The reason this really sucks is that if it doesn't take off like it is expected to, or if too many people leave for other games, the servers close down and those that like it are left to sit in the darkness and unable to play their game.

2) Free-roam games with no direction whatsoever. Grand Theft Auto is fun, but loses that initial fun once you can't figure out what the hell to do or where the hell to go because the game is so set on being a free-roaming game that it loses all its focus.

3) Games that skimp on the story or make a story so convoluted you end it going "WTF?" GTA is a good example of that (with maybe the exception of GTA IV). I probably won't buy RE6 for this very reason. Too much of a good thing is a bad thing. Pick a good story arc and build it up. And don't get too bent on trying to twist the plot that you make a mess.

4) Don't build the expectations up to unreachable goals. Peter Molyneux is famous for this and the result was good games that never quite delivered. Making them good buys at $20 but not at $60. Other franchises like Resident Evil and Mass Effect build up big stories and then...drop the ball. RE tries to get too much in and makes a mess while ME backs off of its promise of a unique story for everyone by funneling everyone into one of 3 endings. I realize not everyone can have a truly unique ending, but in all their attempts to seamlessly hide all your choices in the story, they just forget that at the end? I mean, I actually kind of liked the ending, but it just did not fit the earlier games.

5) Lastly, not keeping the same story-teller and writers throughout a series. Halo changed writers from 1 to 2 and went from "good story that was engaging and easy to follow" to "was that the plant from that movie with Rick Moranis in it?" For the sake of the story, stop changing writers every time and stop changing development teams. I understand some changes have to be made, but the core of the team should be the same and the important people need to be paid to stay. It can only help.

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10-12-2012, 11:33 AM
RE: Videogame Idioms.
Talking of cinematics. I hate that on the play station! That is why I stopped playing that console all together > every game I layed hands on had tons of cinematics. Feels like I play a movie, not a game.

And something else that I hate, when it is so obvious that one game producer stole from another. I mean, yes they steal ideas and styles all the time, but at least most try to hide that a little. I find that mostly on MMORPGs. I found that most of the games produced by Gala look like the stole from Regnum online (or the other way around? no idea who was there first) but some look so similar. Both is for free so what's the deal... No imagination anymore, to invent your own games?

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10-12-2012, 12:54 PM
RE: Videogame Idioms.
Games are too easy nowadays... that is about all that annoys me.

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10-12-2012, 01:19 PM
RE: Videogame Idioms.
(10-12-2012 12:54 PM)frankiej Wrote:  Games are too easy nowadays... that is about all that annoys me.
Its just the ability to save that's made games seem easier.

If you want a challenge try playing with no saves. if you die you need to start from the beginning, like old games.

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10-12-2012, 11:54 PM
RE: Videogame Idioms.
(10-12-2012 01:19 PM)FSM_scot Wrote:  
(10-12-2012 12:54 PM)frankiej Wrote:  Games are too easy nowadays... that is about all that annoys me.
Its just the ability to save that's made games seem easier.

If you want a challenge try playing with no saves. if you die you need to start from the beginning, like old games.
automatic checkpoints, unlimited lives, enemies don't even reset (ie: Bioshock, but that games fun so it's forgiven).

Something I hate about RTS campaigns.
They're alllll B&D (build and destroy). Like I understand that that is what the game is, but comon, if I wanted to it 12times in a row I'd play 12 single player games...

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11-12-2012, 05:08 AM
RE: Videogame Idioms.
Made me think of ZeroPuncuation.



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11-12-2012, 06:54 AM
RE: Videogame Idioms.
Halo Wars is the biggest pile of shit to ever happen to RTS ever. fact.
It's a fucking embarrassment to the genre.

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11-12-2012, 05:39 PM
RE: Videogame Idioms.
Never-ending and/or degrading series:

Final Fantasy (holy shit what number are we at now?)
Call of Duty (Seriously, die already)
Halo (get excited for the next installment, play it, realize it's just a well polished game riding on the coattails of its predecessors)
Medal of Honor (lost the competition to the Call of Duty series awhile ago, but that hasn't stopped developers from pumping out poorly done pieces of trash that drag the MoH brand's bloody corpse around)
Sonic the Hedgehog (when was the last time a good one of these came out?)

and the list goes on.

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11-12-2012, 06:43 PM
RE: Videogame Idioms.
(11-12-2012 05:39 PM)Tartarus Sauce Wrote:  Never-ending and/or degrading series:

Final Fantasy (holy shit what number are we at now?)
Call of Duty (Seriously, die already)
Halo (get excited for the next installment, play it, realize it's just a well polished game riding on the coattails of its predecessors)
Medal of Honor (lost the competition to the Call of Duty series awhile ago, but that hasn't stopped developers from pumping out poorly done pieces of trash that drag the MoH brand's bloody corpse around)
Sonic the Hedgehog (when was the last time a good one of these came out?)

and the list goes on.
mario
zelda
pokemon

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