What D&D Character are you?
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07-04-2010, 04:12 AM
 
RE: What D&D Character are you?
(06-04-2010 07:19 PM)Kara_Critica Wrote:  Haha! Thanks, but I'll pass on that. I actually have a few friends into D&D, they're passionate about it. I personally don't see the appeal--why spend so much time memorizing the rules and technicalities of an artificial universe when you can learn about the real one?

I don't play video games anymore either. I believe that our lives are too finite to waste time on anything that's too much of a distraction from our goal, whatever that may be.

Oddly enough, I had a friend who never shut up about his religion until he started playing that game. Now he still identifies with that religion, but it seems to have receded to the back of his mind. I think we all need a community and a sense of purpose. Religion is only one of many ways to find it.

Yeah I don't play video games anymore either. Hell, I don't even know what's D&D! But If some people like to play - I say let them have it - it's their choice!
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07-04-2010, 05:46 AM
RE: What D&D Character are you?
D&D is shorthand for Dungeons & Dragons, a tabletop pen-and-paper role-playing game. It's fairly famous.

"Sometimes it is better to light a flamethrower than to curse the darkness."
- Terry Pratchett
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18-08-2010, 08:31 AM
RE: What D&D Character are you?
Bump for the newbies again. What character are YOU?

"Sometimes it is better to light a flamethrower than to curse the darkness."
- Terry Pratchett
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18-08-2010, 09:09 AM
RE: What D&D Character are you?
You Are A:

Chaotic Good Human Wizard/Sorcerer (1st/1st Level)


Ability Scores:
Strength- 11
Dexterity- 13
Constitution- 13
Intelligence- 16
Wisdom- 18
Charisma- 13

Alignment:
Chaotic Good- A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. However, chaotic good can be a dangerous alignment because it disrupts the order of society and punishes those who do well for themselves.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

Secondary Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXX (17)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXX (20)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXX (21)
Lawful Neutral -- XXXXXXXXXXXXXX (14)
True Neutral ---- XXXXXXXXXXXXXXXXX (17)
Chaotic Neutral - XXXXXXXXXXXXXXXXXX (18)
Lawful Evil ----- XXXXXX (6)
Neutral Evil ---- XXXXXXXXX (9)
Chaotic Evil ---- XXXXXXXXXX (10)

Law & Chaos:
Law ----- XXXXX (5)
Neutral - XXXXXXXX (8)
Chaos --- XXXXXXXXX (9)

Good & Evil:
Good ---- XXXXXXXXXXXX (12)
Neutral - XXXXXXXXX (9)
Evil ---- X (1)

Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXX (4)
Elf ------ XXXXXXXXXXXX (12)
Gnome ---- XXXXXXXX (8)
Halfling - XXXXXXXXXX (10)
Half-Elf - XXXXXXXXXX (10)
Half-Orc - XXXXXX (6)

Class:
Barbarian - (-4)
Bard ------ (0)
Cleric ---- (-2)
Druid ----- (-19)
Fighter --- (-4)
Monk ------ (-21)
Paladin --- (-25)
Ranger ---- XX (2)
Rogue ----- XX (2)
Sorcerer -- XXXX (4)
Wizard ---- XXXX (4)

-------------------------------------------

WOW, a Sorceror/Wizard with a Wisdom of 18 and only a 13 on Charisma? I'm begging to be scrapped. xD

Interestingly enough, though, my alignment has changed pretty significantly over just a few months, it seems. While I was still a fundy I consistently scored True Neutral on 3 different tests. A couple months back I scored Neutral Good on two different tests. Now I'm pretty heavily Chaotic Good. Interesting. =P

"It does feel like something to be wrong; it feels like being right." -Kathryn Schulz
I am 100% certain that I am wrong about something I am certain about right now. Because even if everything I stand for turns out to be completely true, I was still wrong about being wrong.
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18-08-2010, 12:25 PM
 
RE: What D&D Character are you?
True Neutral Half-Elf Sorcerer (1st Level)


Ability Scores:
Strength- 13
Dexterity- 13
Constitution- 12
Intelligence- 14
Wisdom- 15
Charisma- 17

Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.

Race:
Half-Elves have the curiosity and ambition for their human parent and the refined senses and love of nature of their elven parent, although they are outsiders among both cultures. To humans, half-elves are paler, fairer and smoother-skinned than their human parents, but their actual skin tones and other details vary just as human features do. Half-elves tend to have green, elven eyes. They live to about 180.

Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXX (11)
Neutral Good ---- XXXXXXXXXXXXXXXX (16)
Chaotic Good ---- XXXXXXXXXXX (11)
Lawful Neutral -- XXXXXXXXXXXXXXXXXX (18)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
Chaotic Neutral - XXXXXXXXXXXXXXXXXX (18)
Lawful Evil ----- XXXXXXXXXXXXX (13)
Neutral Evil ---- XXXXXXXXXXXXXXXXXX (18)
Chaotic Evil ---- XXXXXXXXXXXXX (13)

Law & Chaos:
Law ----- XXXXXX (6)
Neutral - XXXXXXXXXXX (11)
Chaos --- XXXXXX (6)

Good & Evil:
Good ---- XXXXX (5)
Neutral - XXXXXXXXXXXX (12)
Evil ---- XXXXXXX (7)

Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XX (2)
Elf ------ XXXXXXXXXX (10)
Gnome ---- XXXXXXXXXX (10)
Halfling - XXXXXXXXXX (10)
Half-Elf - XXXXXXXXXXXXXXX (15)
Half-Orc - (-2)

Class:
Barbarian - (-2)
Bard ------ XX (2)
Cleric ---- (-6)
Druid ----- (-4)
Fighter --- (0)
Monk ------ (-23)
Paladin --- (-19)
Ranger ---- (-2)
Rogue ----- XXXX (4)
Sorcerer -- XXXXXX (6)
Wizard ---- XX (2)
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19-08-2010, 11:10 PM
 
RE: What D&D Character are you?
Neutral Good Human Bard (3rd Level)


Ability Scores:
Strength- 11
Dexterity- 10
Constitution- 10
Intelligence- 12
Wisdom- 12
Charisma- 13

Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Bards- Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.

I forgot to copy the rest, unfortunately, but it favours what's mentioned above. Though I'd probably choose a Halfling if I wanted to play again.
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26-08-2010, 06:42 AM
 
RE: What D&D Character are you?
Chaotic Good Human Wizard (1st Level)


Ability Scores:
Strength- 11
Dexterity- 9
Constitution- 10
Intelligence- 17
Wisdom- 10
Charisma- 9

Alignment:
Chaotic Good- A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. However, chaotic good can be a dangerous alignment because it disrupts the order of society and punishes those who do well for themselves.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
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26-08-2010, 12:36 PM
RE: What D&D Character are you?
Still all spellcasters. I'm detecting a pattern here...

"Sometimes it is better to light a flamethrower than to curse the darkness."
- Terry Pratchett
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